Killer7: Fancypants
I really want to get my hands on Killer7. It really seems Up My Alley. In particular, I want to don my turtleneck while I’m playing:
In other words, cappuccino-sipping, turtleneck-wearing academics looking to uncover all the hidden meaning and intention in all sorts of “works” would probably have a field day with Killer7, which has so many arbitrary stylistic flourishes in it that it ultimately seems intent on being a stupefying modern art masterpiece as much as a game-more power to it. Some of the game’s posturing comes across as embarrassing, especially since the English dialogue you’ll be reading throughout (all the ghosts of the Killer7′s past speak in haunting gibberish, subtitled for your convenience) contains a number of elementary typos. But there are just so many simultaneous layers and subplots always going on in this game that it’s sure to spark a lot of charged discussion among those who’ve played through it. …
Especially for a game that’s filled with lots of mindless shooting, Killer7 makes you think. And it makes you wonder why most games don’t even bother to try.
In other words, fancypants! While still blowing shit up! I’m so there!
And the PS2 version (a port released at the same time as the GameCube version) is teh sux omg lol!!! Uh, I mean its framerates are notably worse, apparently. So get a GameCube, you out there, and then we can also talk about Paper Mario. (Now that’s a fucked up game.)