When I was playing red box/blue box Dungeons and Dragons in the mid-80s (the Basic and Expert sets), being 11 or 12, and rather isolated, I often never had enough people to play a session of D&D in precisely the way that it seemed meant to be played: several players, each controlling one character; and […]
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I’ve released a “game-novella” that I made in Twine called We Are the Firewall. It’s set in a dystopian near-future Minneapolis (and the Republic of Georgia) and has about a dozen interwoven point-of-view characters. It’s definitely of a piece thematically and style-wise to many of the stories forthcoming in my new collection Tyrannia, and the […]
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from Canoe and Camp Life in British Guyana, 1870s, by Charles Barrington Brown.
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An audio reading of my Asimov’s story “Walking Stick Fires” is now live as part of the StarShipSofa podcast. Also, the issue where my essay on SF and “exhaustedness” appears-in which I talk about the creation of “Walking Stick Fires” in fact!-is now online as a free PDF on the Cascadia Subduction Zone website.
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‘For all the ostensible objectivity and scientific rigor of the magazine’s questing spirit, The Atlantic’s definition of talent seems to correlate to: a current fellowship at the New America Foundation or any of the other indistinguishably centrist think tanks, though, preferably, one with a brand (i.e., “Daniel Indiviglio is the 2011 Robert Novak Fellow at […]
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