What I want to do next with Taverner’s Koans, in my alleged overhaul of the entire site: I want to provide the poetics essays and exercises in the context of fucking poetry character classes. Yes, a la role playing games. Somewhat lilting, sardonic classes — but still evocative ones that a young writer can respond [...]
Tue, September 28 2004 » Games, Poetry » 4 Comments
These stupid little maps (which game?) make me happy for some reason. It’s that complete absence of chiarascuro. And you can almost hear the tinny little musical compositions in the wind… Ah, pixellated nirvana.
Sun, August 8 2004 » Games » 1 Comment
Much good material on the early history of chess. This article on Chessbase provides a good starting point. As its genesis was likely conceived in an area where our current administration has carried out no small amount of oil-piqued adventurism, understanding the earliest war games might give some insight into our current geopolitical concerns (as [...]
Thu, March 4 2004 » Games » No Comments
Why Delve into Chess? Chessbase notes: Arnold Schwarzenegger loves passing time on film sets playing chess � and he takes the game very seriously. Co-star Nick Stahl reveals that Arnie set up a chess playing haven in his trailer during the shoot of the sci-fi sequel � but he was too intimidated to take on [...]
Fri, January 16 2004 » Games » No Comments
Thu, January 15 2004 » Games » No Comments
Reload. So I’m teaching myself TADS, the Text Adventure Development System. An object oriented programming language designed specifically for interactive fiction. One of the biggies. Why are you learning this, you might ask, besides the fact that you’re bat shit crazy? Good question. It’s not easy. No, especially for a brain as, er, nonlogical as [...]
Tue, November 25 2003 » Games » No Comments
Jim Munroe’s interactive fiction Punk Points is a barrel of anarchic laughs. Contemplating writing fake poems about farms for the State Arts board.
Mon, November 17 2003 » Games » No Comments
Thu, November 6 2003 » Games » No Comments
btw, for what it’s worth, I finally have a new chess poem. ONly, uh, 50 more to go or so. And that’s only the majors (what’s 1. h3?? I’m sure it has a name?). Chess is exhausting even when it’s fun and I had needed a break from it. Taxing the mind in tariffs. It [...]
Thu, November 6 2003 » Games, Poetry » No Comments
New games available at the 2003 Interactive Fiction Competition. There are only 30 games this year. Hey, maybe I’ll be able to play them all! Not likely. Also, via the excellent Grand Text Auto blog, the latest Poems That Go issue has a lot of interactive poetics-y goodness (“Language becomes not just a rock to [...]
Thu, October 2 2003 » Games, Poetry » No Comments
Updated blogroll-so no one change their urls for a-while. More and more, playing chess online, I’m seeing chess (or rather, having chess seep into me) as a form of metacognitive cybernetics. It’s a cyberpunk frontline that goes deeper than Kasparov v. Deep Blue. At any given time on ICC, a decent number of opponents online [...]
Wed, September 24 2003 » Games » 2 Comments
See, I suck at tactics. It’s easy to kill me in chess. Await screwups. People in “my generation” who are more competent at orchestrating cultural capital than…well, this writing always becomes turgid for me. The smoothness of their perceived transactions hangs over head under reading interaction spell. How are they related? The used-car salesperson mentality [...]
Wed, August 13 2003 » Games » No Comments
Tue, May 6 2003 » Games » No Comments
Right, What the fuck I’m talking about re: Ogres. Hope that’s helpful. Contemplating entering something into SwashComp. Perhaps with Internet piracy? Maybe in alexandrines! I have a hankering for more steganography in poetry. A definite hanker going on.
Tue, April 29 2003 » Games » No Comments
Sleepy. Finished “Ogres” right under the gun, 2am! Dump truck with shiny bits careening down a hillside, etc. But I finished. Wondering about the suburbs lately, as in, curious that I live in one. Maybe a little quixotic. The household doesn’t mind terribly much, but there are days when it would be swell to live [...]
Mon, April 28 2003 » Games » No Comments
Fri, April 25 2003 » Games » No Comments
Mon, November 18 2002 » Games » 1 Comment
Hypergolem The results of the 2002 Interactive Fiction competition are in. Interactive fiction is an art form that uses the coding and interface of the 1980s text-only computer game (a la Zork, Planetfall, or Hitchhiker’s Guide to the Galaxy) for contemporary storytelling aims. You, the player, find yourself in an environment with which you need [...]
Mon, November 18 2002 » Games » No Comments